That holds true enough in Stellaris and Rapid Deployment helps a lot with it. Disruptors and Defense platforms are both terrible for the same reason: disengagement. Absolute top choice, especially for Megacorps but also Driven Assimilators. I'd be curious about this, too. Most warfare is settled through space combat. It depends heavily on how the Corvettes were armed. You can take out most stations from beyond there weapon range with carries without so much as a scratch on your ship but if a fleet gets into weapon range there boned. There are plenty of shield bypass weapons to combine Missiles with: Swarmer/Whirlwind Missiles, Hangars, Torpedoes, and. You should use destroyers with Flak in your fleet because most of the gray tempests damage comes from their strike craft. The player will be required to defeat several relatively weak fleets and may be able to analyze debris for early ship components in addition to the engineering. When tried out the disruptor builds like 99% of enemy ships disengaged, because of the low damage of the disruptors. Focus on getting combat computer tech and use swarm. Maybe someone can explain to me why the Plasma Thrower line of techs have the same tech costs as the Disruptors line and the Autocannons line. There are several types of weapons that ignore shields, and none of them suffer against armor. Shuttle Crash. Any given battle will have hundreds to thousands of random rolls, so in aggregate they are pretty much guaranteed to produce something not meaningfully deviant from the average result. Create 10 ships exactly the same in everything exept weapons. I'm not playing x25 late game crisis strength anymore. 1. You can win the game if you beeline for top disruptors and ignore everything else. Torpedo assault carrier is the most balanced ship design. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . My last game got him and corvette fleet had 90% evasion. So I recommend just experimenting, getting intel on your opponents, and observing what they had when they beat you, or when you won, and try and deduce from that what is effective for yourself - disruptor corvettes and torpedo frigates with bait carriers is something I'm thinking about at the moment, but a week or so before it was all in one. They're more useful against enemy ships that have high defenses and cannot disengage (Gray Tempest, Contingency), but even then you'll probably want to use. Especially if you're aiming for kill rate you'll need very specialized fleet. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. The title is the question im asking here. Shields. Battleships with arc-emitters shielded and by torpedo corvettes make short work of the fallen empires who thought they could invade my borders. - "Only" 50% AP, No Bonus vs. They all use the Fallen Empire ship designs, and so can be countered accordingly. can he handle the TRUTH? This Video will answer his. Each ship class has two hull upgrade techs in engineering, so it isn't static. Gray Tempest has evenly balanced defenses, but their hull isn't paper-thin like the Contingency's; your best bet is a mix of energy-kinetic. As a fleet 3. 4 Lance 2. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. Is one of them more potent than the other, or do they have their own. Corvettes primarily rely on evasion and armor for protection. I'm not a fan of this new type of ship parameter. 50, vs Gamma lasers at 6. Mining lasers are now classified as Brawling weapons. Shields. 2 Cloud Lightning 2. AI is so bad you could have PD spam as your dps as long as you have the numbers. They will suffer the highest losses and should be the screen for your carrier battleships - outfitted with missiles and X-slot arc emmiters, as others have pointed out. 1; Reactions:. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. 3 Penetrating 2. I got total devastation on a planet that I set an army on that I never bombarded and it had no defense army. Darvin3 • 2 yr. Stellaris fleet getting destroyed. With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. At the very least , the days of trying to overkill ships is over. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. Mono-cruiser fleets are totally viable. Imo, yes. Apprehensive-Wolf-32 • 4 mo. If you don't have Alpha-Strike, PD-corvette swarm is the way to go to dodge the Tempest's Instant Kill laser. 3 Matter Disintegrator 2. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty. Disruptor-class counters everything; Missile-class Corvette. The disengagement clearly didn't worked in the beta patch for one example. ago. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your. Soon there will be nothing left of the poor titan bar dust and debris and the sated swarm will. Even then your money seems to be better used on something that completely penetrates either armor or shields, or better yet, destroys them completely, so your autocannons and plasma cannons can finish the job. The biggest distinction on what is meta is when warfare becomes reasonably possible. The upside is that you don't waste research time on any weapon. Stellaris Combat Rebalance has a new meta. . Of course I'm going lance + 3 plasma, and in the last slot i'm very tempted to use disruptors although everyone seems to advise KA, question is why? with 3 plasmas /battleship + some on the cruisers, I have plenty of damage bypassing armor, the point of the last slot is to both limit overkill and deal with shields, so why. large ships), but corvettes don't have high armor and they have high evasion. Community Hub. You can win the game if you beeline for top disruptors and ignore everything else. It very much depends. Next video will be an actual shitpost, more like my first one. If thats Contingency, just use disruptors instead. The idea should be easy to do, the mechanic proably not so much. Compatibility & Disclaimer. ”. Autocannons, railguns, and missiles are therefore very effective against them, as are Disruptors. More information can be found in Stellaris Dev Diary #293. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. I'd suggest Hanger Modules (maximum trade protection + counters small ships) and a Communications DIsruptor (slows ships which buys you a little extra time to get a fleet over). Penetrating weapons (Disruptors and Lightnings) excel in two periods: early-to-mid game and very-late game. Paradox Interactive has revealed Stellaris: First Contact, the new Story Pack for their sci-fi grand strategy game that enhances the opening to a campaign with new origin stories for your chosen civilFixed mechanical fallen empires missing part of their ringworlds. Every time a ship is hit by an attack when at low hull it has a chance to disengage, and a low damage weapon like the Disruptor gives them so many chances to disengage that you won't kill anything. Particular_Jicama_97. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. ) You want plasma cannons [at highest level] or neutron launchers [I'd prefer this one] instead of disruptors, and you probably want Artillery sections for your battleship rather than that Broadside section in the core. Wouldn't be a terrible choice of weapons either, though obviously not the optimal choice. Enemy ships usually build countermeasures for missiles, and those are useless against energy attack. If you don't have Alpha-Strike, PD-corvette swarm is the way to go to dodge the Tempest's Instant Kill laser. May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. 拥有 军国主义 思潮. The reason I ask this is that the tooltip suggests that disruptor bypass both shields and armour completely (100% penetration), this is further suggested because there are weapons with shield and armour damage, not penetration. Plasma Weapons: + More base damage than disruptors, but less than a laser. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. and Neutron Launchers. Corvettes are why missile spam is good right now. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. lasers are outgunned by plasmas. BETA: Shield Hardening. Medium. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. It can work. Autcannons are good, but can't compete with just bypassing all shields and armor. This is my attempt to sort out some things and get rid of confusion. 例如:“异种保护区”(建筑)的特殊说明请在. Go pure dps (20-30% disruptor + 70-80% autocannon / mass) Conversely, the bigger, the less significant shields or evasion will be, and the more significant armor. Nov 9, 2023Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. Simplicity is good in this context. All the images are of ship designs the AI created with this mod. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. That sounds OP, how do we counter this? Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. The best weapon vrs Armor is Plasma 3. A destroyer with lightning cloud and two s disruptors is a good, solid build. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. Disruptors are fair damage against anything with shields. No idea if this is supposed to be like this, or how the game was in the past, I haven't been playing Stellaris enough to know. Distruptors yes, siphons no. Description. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Reply. Depends on the enemy’s defenses. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. Autocannons are good on corvettes. Stellaris will throw a lot of curveballs at you while you play. The primary counter is AA and your own fighters from cariers. ago. 如果满足. Do not bring destroyers or corvettes into the battle as the scourge will decimate them. Finally, some of the more exotic weaponry have some weird weights to them. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. The disruptors are not. I sometimes think to myself yeah lets play the new version of Stellaris then I read a sneak peak of all the meta breaking changes and rule toss outs I'm just like fts. If your shields and armor can take it, good. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. 10 Pyxis update - you can find a bit more info on the Steam page. With the exception of Autocannons, Kinetic and Missile weapons no longer have bonus hull damage. Disruptors: tech_disruptors_1: Doctrine: Armada Battle Formation: tech_doctrine_fleet_size_5: Doctrine: Fleet Liasions:. So what's your opinion on the ascension rework in 3. If they're running high armor, focus armor-effective weaponry or just bypass it entirely (disruptors). Against something like. Stellaris. The inability to rearm the dreadnought with shield hardeners makes it such a fragile ship. In Stellaris, there isn't a predefined tech tree that you have to follow through the game like in the Civilization series for example. CryptoStellaris 50512 Bug Reports 31005 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. All of these problems pale in comparison to the end-game crisis. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors?The Stellaris 3. 0 unless otherwise noted. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Stellaris. 4. Each ship class has two hull upgrade techs in engineering, so it isn't static. important stuff: you need lasers maximised in order to get tachion lance, the X-sided weapon for cruisers. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Corvettes in general are weak to disruptors as they don't have a lot of hull points. Depends on the enemy’s defenses. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. ; About Stellaris Wiki; Mobile viewDisruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. Now countered by armour, or by shield hardening, so best used paired with. But I completed the game several times on that rig, because the. While inferior to battleships they can be deployed faster and are sturdy enough to survive a firefight. Meewec Jan 5, 2020 @ 12:05am. 6 orion. That's an issue for them. And both suck against shields so eventually you will need disruptor as secondary weapon. I often combo with Evision Corvettes with Picket, Torpedo+Missile+Gunship cruiser, and. If you can get Crystal Hull tech this can help you build ships more for less. Not enough. Have only so many chances to roll for Disengage. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. 3 Plasma Launcher 2. 3. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. 1. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. 对该项目的细节说明请添加至相关页面. Massive Range to both and Arc also ignore both armor and Shield and can deal absurd amounts of damage. With regards to disruptors: They're very good in the early game, since everything has little relative HP and fights are mostly at point blank anyways. However, this build has the. Null void beams vs disruptors vs strike craft and missiles. I was in a war against a coalition that declard one me (2 years before truce ends from at least my point of view but whateves) and I was happily annihilating all their fleets and fortresses with phase disruptor corvettes. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Disruptors meanwhile have +100% shield penetration and +100% armor penetration. Winning battles across the stars is about adapting to the enemy's loadout and. ago. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. The more disruptors they have, the less actually effective weapons they have. But if you're just defending with a bastion starbase, it doesn't seem very beneficial to use them; every starbase weapon module is already strong against shields. naturally need too reduce the 100% penetrations too something more reasonable but this way its great against. Stellaris: Disruptor Devastation. In most cases yes. Oct 15, 2022 @ 1:20pm. Artillery battleships are still good, but instead of megacannon/neutron torpedo like the old days you want tachyon lance/kinetic artillery. It has few rewards but grants a unique ship at the end of the event chain. The disruptors are not. The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan, Cruiser and Colossus pages. The less obvious answers: design your ships better to fight them, and use the right ship types. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. At the very least , the days of trying to overkill ships is over. Missiles and disruptors have been buffed in 3. In fact I'd say if it weren't for that stupid strikecraft slot, Disruptors would outperform cloud lightning. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Flak seems to be the best point defense right now, and disruptors and plasma throwers are fine though shields are so weak some people even go as far as recommending plasma cannon only ships. Phase disruptor are not. Legacy Wikis. Contingency uses lots of shield and armor, so penetrating weapons like the arc emitter and disruptor work best against them. Plasma, Particle Launchers, Torpedoes. I think I understand that you can build districts on other peoples planets so you’d probably be more diplomatic but I can see how impactful that really can be. The lack of good anti-armor weapons for Corvettes means that bypassing armor completely is often your best choice, going with 3 Disruptors. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. The best anti-Corvette weapons are Hangars (ignores shields), Autocannons (gets massive damage bonus against shields), and Disruptors (ignores shields), so shielding is nearly useless. ago. ago. Strike craft are a godsend against corvette swarms. However, there is one exception: defense platforms cannot disengage. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. Also crystal infused/forged plating can add to hull. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. And cloud lightning, and arc emitters. Zero bombard. Both have the same Accuracy. Refire rate and general stats have been adjusted. I may be talking complete nonsense here, but I think plasma + disruptor is the best way to go. ago. Disruptors have never been anything to write home about, so you can ignore them. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. 相位裂解炮 (Phase Disruptors) 解锁:在鼠标浮层中查看. Consumes power. Azunai Jul 29, 2017 @ 1:53am. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. That's not a good strategy. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. Disruptors. Yeah, I run pure plasma and haven't had issues against the AI. The final test every player will face one day is this crisis. Depends on how much HP the target has to deal with as compared to armour and shield. 1. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. shadowtheimpure. . torpedoes and artillery are really weak against corvettes (low tracking vs. Just slap those bois everywhere till you get battleships, then rush for arc emitters and kill void clouds to get cloud lightning. I think their main use is to rush Fallen Empires by baiting them first, then waiting for their fleets to arrive while all your fleets filled with short-range Disruptors idle right at the Hyperlane entry point. This means, you could build a Destroyer with 3 Second Tier Antimatter Disruptors and all shields that would just laugh at Neutron Launchers. The BIGGEST Stellaris CRISIS Battle EVER In MultiplayerThis is by far the BIGGEST Stellaris Crisis Battle that I have EVER Experienced in MultiplayerMy Patre. They will suffer the highest losses and should be the screen for your carrier battleships - outfitted with missiles and X-slot arc emmiters, as others have pointed out. On the long-range side there's also Neutron Launchers, Kinetic Artillery, Strike Craft, and Tachyon Lance. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Paradox strategy games have a habit of layering complexity so thick that I often don’t discover really useful mechanics until 10, 20, 50, or even 100 hours in. You can post your Feedback and Suggestions here in the comments. Just because the corvettes are cheep to build and replace. Bcs they are op. Cloud lightning is an L-size weapon with range 70 and average damage 11. Torpedo corvettes are countered by PD. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Disruptors buffed, energy weapon of short range high damage fast attack. However these are mostly techno-babble terms than anything realistic and realism has never been a thing Stellaris has (or should) concerned itself with, so just make them look like energy beams that give off light. Also noteworthy is that it gives you +10% range, which. If you use auto-generated ship designs those will also be improved. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. Lasers: + Highest base damage compared to plasma and disruptors. 13. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. That sounds OP, how do we counter this? Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. Also, the Plasma and Autocannon weapons (and Disruptors. Content is available under Attribution-ShareAlike 3. Kusto_ • 5 mo. It's also worth noting disruptors are on the tech path to arc-emitters, which I've found are solid late-game weapons due to their 100% accuracy and direct-hull damage. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Space warfare. 6 is now available on PC. Full Disruptor fleets can be a thing, but the issue is raw DPS. You won't use them. 15. 2. This means, you could build a Destroyer with 3 Second Tier Antimatter Disruptors and all shields that would just laugh at Neutron Launchers. Missiles have excellent range and medium firepower, Disruptors bypass shield and armor but deal low damage, and Autocannons have very high damage but suck against armor. 3. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. General Damage is best done bye Gauss Cannons. And torpedos just ignore the shield and hit the ship for hull points/armor mitigation directly. Waltz in, waltz out. Thread starter EvilMachine; Start date Jan 26, 2019; Jump to latest Follow Reply Menu. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. If you don't have either, try and get them ASAP. 8 release. 0 unless otherwise noted. #stellaris #memes4000. It dies basically every single time I put it into a fight against a decent fleet. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. They disengage, but often won't destroy the ship. . 6 “Orion” update includes many changes to combat. Stellaris is not that difficult and playing like that is not even fun except if. 31. 8 didn't changed combat, things should be just as the same as before. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. Third option seems flawless as unbidden don’t use point defence. As a fleet 3. You can take out most stations from beyond there weapon range with carries without so much as a scratch on your ship but if a. Which means they completely ignore shields and armor so you only need to worry about the opposing fleets hull points. What I'm seeing is a technology that unlocks S-, M-, and L-slot Plasma weapons versus a technology that unlocks only S- and M-slot Disruptor weapons versus a technology that unlocks only S-slot Autocannons. Sillez_zockt. Disruptors work best when you go all-in on them so that you can completely ignore enemy shields and armor. Stellaris. 6, though they took a lot of damage and there was a wider deviance; this was less clear cut than the others. --------------. TTundri • 6 mo. ago. 4 Lance 2. 3 disruptor corvettes actually do very well against AFE Disruptor Corvettes have absolutely garbage damage, 7. The biggest advantage and weakness of carrier fleets is there range. 如果满足. Same reason as above. - After researching cloaking, most science ships belonging to AI near Fallen Empires with closed borders become permanently trapped in emergency FTL as they keep trying and failing to path. Torpedos mostly, for the big wallop against big ships, supplemented with Scourge Missiles for their greater speed. FTL drives are improved with advancing technology, eventually unlocking drives which can "jump", moving from one system to another in an instant. Autocannons need a -disengage chance to targets. A fleet will initiate FTL travel when any ship in. kinetic are outgunned my kinetic artillery. Always make your own if you can help it. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. Eventually the shields and armor start being a major part of their total HP - early on, shields and armor combined are only 1/3. Let’s discuss what’s the bests weapons to fight unbidden crisis ships. Missile corvette spam is really strong. The best strategy with awakened empires is to try to deal as many casualties as possible. In both cases you want maximum afterburners to close the distance in the first case or kyte in the latter. 3. 对该项目的细节说明请添加至相关页面. Can fit into Small and Medium slots. They are capable of passing through shields and armor to. Malaficus Shaikan May 6, 2022 @ 11:15pm. . Kinetic weapons (Gauss Cannons) are good against. Third option seems flawless as unbidden don’t use point defence. At 40 repetitions you have increased the damage by 200%. They fit on completely different types of ships. Missile corvette spam is really strong. Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. Refire rate and general stats have been adjusted. Use plasma cruisers or plasma battleships. - Autodesign mixes disruptors in with non-penetrating weapons, possibly because they're tagged as anti-hull despite not having a hull bonus. Technology IDs. Jump to latest Follow Reply. Computer system. )Disruptors in 2. Compatible with Stellaris v3. Just got done wiping the contingency off the galaxy and started wondering if the disruptor/arc emitter spam is actually a better way to kill ships…They also make decent disruptor ships. You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. Gun battery - kinetic weapon, bonus. Disruptors are only worth picking up once you're ready to go for Arc Emitter. Making wars more decisive and expensive is great when you're ahead of your enemies, but. Meanwhile, try to expand outwards and look for suitable new colonies. Disruptors are bad if the enemy have only hull or low amounts of shields/armor compared to hull. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Yes one of the Awaken Empires the holy Guardians have mental powers. You get 15% pop output and quick&efficient pop modding, while getting all the bonuses of being cyborg. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms.